/*
 * Copyright (c) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RS_RENDER_SERVICE_MAIN_RENDER_PROCESS_RENDER_PROCESS_H
#define RS_RENDER_SERVICE_MAIN_RENDER_PROCESS_RENDER_PROCESS_H

#include <event_handler.h>

#include "platform/ohos/rs_irender_service.h"
#include "platform/ohos/rs_irender_compose_connection.h"
#include "platform/ohos/rs_irender_render_connection.h"

namespace OHOS {
namespace Rosen {
class RSMainThread;
class RSRenderProcess : public RefBase {
public:
    RSRenderProcess() {};
    ~RSRenderProcess() noexcept {};

    bool Init();
    void Run();

private:
    sptr<RSIRenderService> GetRenderServer();
    bool RegisterRenderProcessConnection();
    sptr<RSIRenderService> renderServer_ = nullptr;
    sptr<RSIRenderComposeConnection> renderComposeConnection_ = nullptr;
    RSMainThread* mainThread_ = nullptr;

    std::shared_ptr<AppExecFwk::EventRunner> runner_ = nullptr;
    std::shared_ptr<AppExecFwk::EventHandler> handler_ = nullptr;
    std::shared_ptr<VSyncReceiver> receiver_ = nullptr;

    std::map<sptr<IRemoteObject>, sptr<RSIRenderRenderConnection>> renderConnections_;

    friend class RSRenderProcessConnection;
};

} // namespace Rosen
} // namespace OHOS

#endif // RS_RENDER_SERVICE_MAIN_RENDER_PROCESS_RENDER_PROCESS_H